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HYPERBODY Interactive Prototyping | MSc2 Spring Semester 2017

TEAM: Henriette Bier | Nimish Biloria | Sina Mostafavi | Jia Rey Chang | Alex Liu Cheng | Teun Verkerk | Arwin Hidding | Vera Laszlo | Marco Galli

MSc 2 addresses this semester two topics involving Interactive Prototyping: Design to Robotic Production and Operation (D2RP&O) and Interactive Acoustic Systems (IAS).

D2RP&O is organised in collaboration with Dessau Institute of Architecture (DIA) and will involve two workshops organised at TUD and DIA, respectively, at which students from both institution will participate. D2RP focuses on linking design to materialisation by integrating all functionalities (from structural strength, to thermal insulation and climate control) in the design of building components. This is implemented by employing novel multi-performative D2RP strategies. New materials are developed for the robotic production of multi-material building components and novel robotic production and assembly tools are deployed for testing the blueprint of future robotic building. D2RP&O establishes the framework allowing successful implementation of robotic production and operation at building scale. The main consideration is that in architecture and building construction the factory of the future employs building materials and components that can be robotically processed and assembled. D2RP&O processes incorporate material properties in design, control all aspects of the processes numerically, and utilise parametric design principles that can be linked to the robotic production. Virtual modelling and simulation interface the production and real-time operation of physically built space establishing thereby an unprecedented design to production and operation feedback loop.

IAS focus on the development of 1:1 prototype to be exhibited and tested at the Delft Science Center. Students will work within the paradigm of Non-standard and Interactive Architecture. In this context, embedded computing, sensing, actuation and intelligent control of customized building components shall become the driver for the radical change from Modernist to user-based Non-standard and Interactive Architecture, which is inclusive and generic by nature. Architectural design in such a scenario acquire the dimension of living/emotive entities to become a participatory and multiplayer game, where the designer sets rules that unfold and are played by the players, i.e. the users. The design studio (DS) is supported by skill building Architectural Studies workshops (AS) dealing with aspects of Physical Computing and Digital Fabrication.